moi g une gforce fx 5200 et po myen dle faire tourner le jeux , il me met un message d´erreur o lancement dés que je clic sur jouer .
je pense que cela vien des pilotes , mais je voudrais savoir ceux qui possedent la meme carte graphique que moi leskels ils utilisent.
repondez moi sur mon mail SVP !
Salut,
j´ai un amd64 3200+ avec geforce 6800gt
je tourne en ultra, mais parfois
g des tout ptit freeze ki dure vraiment pas longtemps, meme pas une secone je dirais, et encore! est ce normal, ou je devrais kan meme tourner en tres élévé seulement?
steph-54> essaie ça
http://www.touslesdrivers.com/index.php?v_page=23&v_code=6508
moribius> Tu as combien de RAM ?
Moribus j´ai le meme probleme que toi et la meme config , ma gt est oc en ultra ( 425/ 1.10 ) et en ram corsair 2X512 3200 , j´ai aussi les petit freeze et c´est franchement " chiant"
quand exactement ?
ce serait pas à l´ouverture des portes ?
aux changements de salle ?
p4 3.2, radeon 9800 xt, 2 * 512 et ça rame en high
Ca dépend c´est quoi tu appelles ramer ? combien de fps ?
Tu as les bons drivers ?
Ton systême est il " optimisé" ( propre), as tu essayé de couper la plupart ds applications en arrière plan pour gagner des ressources ?
et la carte mère elle est bonne ? tu connais ton FSB ? Tu as essayé le patch 1.1 du jeu ?
bonjour quand je lance doom3 j´ai un message d´erreur disant:
1000 MHz Intel CPU with MMX & SSE
256 MB System Memory
32 MB Video Memory
Winsock Initialized
Hostname: alex-khm8yx1ueu
IP: 83.157.18.58
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
D:\jeux\doom3/base
D:\jeux\doom3\base\pak004.pk4 ( 5137 files)
D:\jeux\doom3\base\pak003.pk4 ( 4676 files)
D:\jeux\doom3\base\pak002.pk4 ( 6120 files)
D:\jeux\doom3\base\pak001.pk4 ( 8972 files)
D:\jeux\doom3\base\pak000.pk4 ( 2698 files)
D:\jeux\doom3\base\game00.pk4 ( 2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn´t open journal files
execing editor.cfg
execing default.cfg
couldn´t exec DoomConfig.cfg
couldn´t exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
. ..registered window class
. ..registered fake window class
. ..initializing QGL
. ..calling LoadLibrary( ´opengl32´ ) : succeeded
Couldn´t find proc address for: wglGetExtensionsStringARB
Couldn´t find proc address for: wglSwapIntervalEXT
Couldn´t find proc address for: wglGetPixelFormatAttribivARB
Couldn´t find proc address for: wglGetPixelFormatAttribfvARB
Couldn´t find proc address for: wglChoosePixelFormatARB
Couldn´t find proc address for: wglCreatePbufferARB
Couldn´t find proc address for: wglGetPbufferDCARB
Couldn´t find proc address for: wglReleasePbufferDCARB
Couldn´t find proc address for: wglDestroyPbufferARB
Couldn´t find proc address for: wglQueryPbufferARB
Couldn´t find proc address for: wglBindTexImageARB
Couldn´t find proc address for: wglReleaseTexImageARB
Couldn´t find proc address for: wglSetPbufferAttribARB
. ..calling CDS: ok
. ..created window @ 0,0 ( 640x480)
Initializing OpenGL driver
. ..getting DC: succeeded
. ..attempting to use stereo
. ..PIXELFORMAT 7 selected
. ..creating GL context: succeeded
. ..making context current: succeeded
Couldn´t find proc address for: wglGetExtensionsStringARB
Couldn´t find proc address for: wglSwapIntervalEXT
Couldn´t find proc address for: wglGetPixelFormatAttribivARB
Couldn´t find proc address for: wglGetPixelFormatAttribfvARB
Couldn´t find proc address for: wglChoosePixelFormatARB
Couldn´t find proc address for: wglCreatePbufferARB
Couldn´t find proc address for: wglGetPbufferDCARB
Couldn´t find proc address for: wglReleasePbufferDCARB
Couldn´t find proc address for: wglDestroyPbufferARB
Couldn´t find proc address for: wglQueryPbufferARB
Couldn´t find proc address for: wglBindTexImageARB
Couldn´t find proc address for: wglReleaseTexImageARB
Couldn´t find proc address for: wglSetPbufferAttribARB
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
X..GL_ARB_multitexture not found
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_stencil_wrap not found
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
ERROR: The current video card / driver combination does not support the necessary features
Error during initialization
Shutting down OpenGL subsystem
. ..wglMakeCurrent( NULL, NULL ) : success
. ..deleting GL context: success
. ..releasing DC: success
. ..destroying window
. ..resetting display
. ..shutting down QGL
. ..unloading OpenGL DLL
please help me
Alors avec un rapide coup d´oeil déjà on voit que tu as pas le jeu original, c´est mal
Que tu possèdes seulement 256 Mo de RAM, le minimum requis est 384 Mo
et enfin que ta carte graphique ne possède que 32 Mo de RAM. Je ne sais ps ce que tu as comme config mais avec 32 Mo RAM vidéo, c´est une antiquité ton ordi, ta carte graphique n´a aucune chance de faire tourner Doom 3 désolé.
Il faudrait racheter un pc et acheter le jeu aussi.
Je me trompe pas ? C´est quoi ta config ?
lol tu as rezon kasiorn pour la config mais je c pas commen ta vu que le jeu n´est pas original??
lol t´as tt juste je vais me racheter un pc mais le jeu je sais pas
jsks> La langue est en anglais et il ne trouve pas le fichier zpak000.pk4 Donc c´est une version US.
Et vu sa config, je ne crois pas que langedelamort soit le genre de gars à l´acheter en import. Surtout que quand on l´achète import ça veut dire y jouer avant la sortie française, et donc il aurait certainement lancé le jeu avant aujourd´hui.
élémentaire mon cher Watson
mais le jeu se lance pas à cause de config ou alors parce qu´il trouve pas le fichier zpak000.pk4
Salut à tous !
J´ai une Carte Mère K8n néo platinum, un Athlon 64 3000+, 1Go de ram, Gforce FX 5900 XT TDH 128 Mo.
! !! PAS DE PROBLEMES ! !!
@+
slt, je vient juste d´avoir doom 3, mais j´ai un gros probléme, lorsque je lance la partie pendant le chargement le jeu se coupe et j´arrive directement a mon bureau et sa le fait a chaque que je charge le jeu. Ma carte graphique c´est une Geforce 4 MX 440 with AGP8X, est-ce que vous pouvé maidé svp. au fait, quand j´arrive a mon bureau ya une fenetre qui s´affiche et c´est écrit ( je fé le copier coller que de la fin sans quoi c´est trop long):
ENDglprogs/heatHazeWithMaskAndVertex.vfp: GL_FRAGMENT_PROGRAM_ARB not available
loaded collision model
models/mapobjects/lab/diamondbox/diamondbox_sm.lwo
loaded collision model models/mapobjects/com/modconsole1.lwo
loaded collision model models/mapobjects/filler/burgereat.lwo
loaded collision model models/mapobjects/filler/burgerboxclose.lwo
loaded collision model models/mapobjects/filler/mkeyboard.lwo
loaded collision model
models/mapobjects/lights/florescent_bulbflare.ASE
loaded collision model models/mapobjects/base/misc/emerlight.ase
loaded collision model models/mapobjects/monitors/controlmonitor.lwo
loaded collision model models/mapobjects/doors/mcitydoor2l.lwo
loaded collision model models/mapobjects/doors/mcitydoor2r.lwo
loaded collision model models/mapobjects/doors/mcdoor2frame.lwo
loaded collision model
models/mapobjects/tables/conf_table/conf_table.lwo
loaded collision model models/mapobjects/filler/cola1.lwo
loaded collision model models/mapobjects/filler/foamcup.lwo
loaded collision model models/mapobjects/signs/marquee/marquee.lwo
loaded collision model models/mapobjects/doors/mcitydoorframe.lwo
loaded collision model models/mapobjects/doors/mcitydoorframegui.lwo
loaded collision model models/items/keycard/keycard3.lwo
loaded collision model models/mapobjects/doors/mcitydoor.lwo
loaded collision model models/mapobjects/cpu/pullhandle.lwo
loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo
loaded collision model
models/mapobjects/guiobjects/techdrpanel1/techdrpa
nel1.lwo
loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo
loaded collision model models/mapobjects/filler/ktable.lwo
loaded collision model models/mapobjects/cpu/heater.lwo
loaded collision model models/mapobjects/cpu/heater2.lwo
loaded collision model models/mapobjects/cpu/comrack2.lwo
loaded collision model models/mapobjects/lab/sink2/sink2.lwo
loaded collision model models/mapobjects/filler/sodamachine.lwo
loaded collision model models/mapobjects/filler/binder1.ase
loaded collision model models/mapobjects/lab/bubbler2/bubbler2.lwo
loaded collision model models/mapobjects/filler/tbox7.ase
loaded collision model models/mapobjects/filler/binder3.ase
loaded collision model models/mapobjects/chairs/modchair/modtable.lwo
loaded collision model models/mapobjects/chairs/modchair/modseat.lwo
loaded collision model models/mapobjects/chairs/modchair/modarm.lwo
removed 2 degenerate triangles
loaded collision model models/mapobjects/lab/newfridge/newfridge.lwo
loaded collision model models/mapobjects/filler/paper1.ase
loaded collision model models/mapobjects/filler/tbox6.ase
loaded collision model models/mapobjects/filler/tbox_open.ase
loaded collision model models/mapobjects/filler/toolchest.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1frm.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1.lwo
loaded collision model models/mapobjects/com/modconsole2.lwo
loaded collision model models/mapobjects/com/modconsole5.lwo
loaded collision model models/mapobjects/cpu/cpumaze1.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1win.lwo
loaded collision model models/mapobjects/com/modconsole4.lwo
loaded collision model models/mapobjects/lab/gizmo2/gizmo2.lwo
loaded collision model models/mapobjects/lab/autable/autable.lwo
loaded collision model models/mapobjects/lab/roboarm1/roboarm1.lwo
loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
loaded collision model models/mapobjects/cpu/comrack.lwo
loaded collision model models/mapobjects/tables/gendesk/gendesk2.lwo
loaded collision model models/mapobjects/filler/tbox2.ase
loaded collision model models/mapobjects/cpu/serverplate.lwo
loaded collision model models/mapobjects/filler/snackmachine.lwo
loaded collision model models/mapobjects/filler/tbox1.ase
loaded collision model models/mapobjects/washroom/clamp.ase
loaded collision model models/mapobjects/washroom/urinal2.ase
loaded collision model models/mapobjects/washroom/dryer.ase
loaded collision model models/mapobjects/washroom/bsink.ase
loaded collision model models/mapobjects/washroom/soap.ase
loaded collision model models/mapobjects/washroom/toilet.ase
loaded collision model models/mapobjects/washroom/tp.ase
loaded collision model
models/mapobjects/arcade_machine/arcade_machine.lw
o
loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo
loaded collision model models/mapobjects/skmachines/skoverhang.lwo
loaded collision model
models/mapobjects/shipping_crates/shipping_crates.
lwo
loaded collision model models/mapobjects/skmachines/skcube.lwo
loaded collision model
models/mapobjects/doors/accesshatch/accesshatch.lw
o
loaded collision model
models/mapobjects/doors/accesshatch/accesshatchdoo
r.lwo
loaded collision model models/mapobjects/elevators/elevator.lwo
loaded collision model models/mapobjects/swinglights/swinglight1b.lwo
loaded collision model
models/mapobjects/swinglights/swinglight_long_wbul
bs_bulb_broken.ase
loaded collision model models/mapobjects/filler/keyboard1.ase
loaded collision model
models/mapobjects/storagecab/gunrack/gunrackcomp.l
wo
loaded collision model models/mapobjects/chairs/modchair/modcorner.lwo
loaded collision model models/mapobjects/shutter/shutter_small.lwo
loaded collision model models/mapobjects/mcity/outside/mc_outside.lwo
loaded collision model models/mapobjects/turrets/ceilingturret1b.lwo
loaded collision model models/mapobjects/mcity/outside/mc_outside2.lwo
loaded collision model models/mapobjects/kiosk/infokiosk2.lwo
0 0 640 480
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
. . .wglMakeCurrent( NULL, NULL ) : success
. . .deleting GL context: success
. . .releasing DC: success
. . .destroying window
. . .shutting down QGL
. . .unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
malloc failure for 89675
Shutting down OpenGL subsystem
. . .shutting down QGL
aidé moi, c´est chiant d´avoir un jeu et que je peut pas y joué
A mon avis, ça vient de ta carte graphique! Elle est beaucoup trop vieille et peu puissante! De plus, elle ne gere pas les pixel et vertex shader, et comme les jeux d´aujourd´hui tel far cry, HL² ou doom 3 sont plein de ces shaders, c´est pas etonnant que ça marche pas! Desolé! Je possèdait cette carte graph avant et je suis tres heureux de l´avoir changer! La seul solution pour jouer a doom 3 et aux jeux de maintenant, c´est de changer de carte graphique. tu peux en trouver des tres correct et pas chere!
C´est vrai que la carte n´est pas top mais normalement elle est suffisante.
C´est pas une erreur courante
xav627-> En premier tu vas mettre à jour tes drivers et retester.
http://www.touslesdrivers.com/index.php?v_page=23&v_code=6508
langedelamort> Ca vient uniquement de ta config.
Le pack zpak000.pk4 ne sert qu´à traduire les versions non américaines.
esqu´avec un processeur Intel® Pentium®-M 715 ( 1.5 GHz), 512Mo de RAM,ue carte video ATI M Radeon 9200 ca marcherai
Salut tt le monde
J ai un gros prob avec doom 3
je vien de l acheter aujourd hui donc tou content tou fier je linstalle juske la pa de prob. Mais au moment de demarrer le jeux linterface safiche normalement avec marker jouer etc... jenvoie le jeu et la tou foir il ya une fenetre ki souvre avec kom titre:
Microsoft visual C++ Runtime library
puis ds la fenetre y a marker
Runtime ERROR!
Program:C:\ProgramFiles\Doom3\doom3.exe
abnormal termination
voila jespere obtenire une aide de votre part
THX D AVANCE
Faites des HS po la guerre c trop long!!!!