merde g perdu le lien ça a planté
Rah je dois aller bouffer, jvais même pas pouvoir y arriver
j´ai et j´aurais toujours confiance en intendo mais la exusez moi de doutez.... ( je sens deja les non on texuse pas degage^^)
Surtout que bcp de choses peuvent être dites en 5 minutes, à la toute fin... Alors patientez !
iwata n´est pas seulement venu pour presenter brain age donc patience
recapitulatif
10:30: Keynote delayed a few minutes.
10:45: The keynote begins. GDC conference director takes the stage and introduces Iwata.
10:48: Talks about Nintendo´s positioning in the market. Mentions how Pepsi is #1 in soft drinks worldwide by executing a disruptive strategy. Every developer understands that the three basic foodgroups are Cheetos, Dorritos and Fritos. (laughter)
10:50: The game industry is ready for disruption. Talks about the power of the DS and how it disrupted the market.
10:55: Talks about Brain Training. Introduces the concept of the title: using software to stimulate brain activity.
10:58: Tells story about how the prototype was demoed, they were measure the impact with a brain scanning device. Nintendo has been spending a lot of time on this.
10:59: Retailers and sales people questioned the title -- "it´s not even a game."
11:01: Introduces Bill Trinen (NOA).
11:02: Showing a DS playing Brain Age. Not really a game -- more an interactive training program. He shows off "Quick Play." DS is turned sideways (as IGN readers know from our coverage of the game). Bill shows off the main mode, including the different mental exercises which appear in random sequence. Exercises include counting, math, ability to read text out loud, etc. The content of the exercises is randomly generated so that users can´t remember sequences and have to adjust on the fly. Shows off graphs tracking improvement. Stresses importance of the DS´s unique features, such as recognition of hand writing and voice recognition.
11:06: Bill invites people up on stage: Jamil Moledina (the director of the GDC), Geoff Keighley (G4TV.com host), and developer Will Wright. The three try out Brain Age and compete in an arithmetic challenge. Bill beat everyone, of course. Another competition.
11:12: Iwata takes back the mic and talks about the simple but addictive appeal of Brain Age. Calls the title one of the biggest successes. The development came from the idea that people wanted something new. The only real way to demonstrate the appeal of these games is to let people try them -- found that consumers without interest in games were soon hooked. Encourages gamers to share the title with their non-gamer friends and even parents.
Patience... Les infos arrivent toujours à la fin, c´est typique de Nintendo
The development came from the idea that people wanted something new. The only real way to demonstrate the appeal of these games is to let people try them.
-> Le développement est venu de l´idée que les gens voulaient quelque chose de nouveau [pari réussi ;- )]. La seule vraie manière de montrer l´ "attirance" (appeal quoi ) de ces jeux est de laisser les gens y jouer.
mhh,je suis rassasié!
Alors, quoi de neuf?Toujours rien?
11:16: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience.
Ing
11:16: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience.
vyse_levoleur, tu es libre de tes propos, aussi je t´excuse .
Il n´y aura peut-être rien sur la Revolution.
Ce ne sont que les rumeurs qui ont prétendues l´inverse.
Aussi, toute éventualité est envisageable.
C´est peut être la transition pour la Revolution
violent_ken justement ça fait chi**
On v
19:14: Nintendo forced retailers in Japan to play the game in this way to convince them to order it in (with Will Wright?!), says Iwata. 70,000 were ordered - higher than expected, but not satisfactory for Iwata. When they came back with the second game, 850,000 were ordered. Now 5 million have been sold across the range in Japan. There are two simple rules to making great games - first, listen to your boartd of directors; second listen to the CFO. More laughter.
Oh comme ca m´a gavé cette histoire de brain-machin la, c´est toujours la même chose, meme a l´E3 2005 ils avaient parlé durant 20minute du brain chép a koi.. ca va on a compris
il parle de nintendo wi-fi
11:16: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience.
...Oh que je suis sceptique.Je sens l´odeur du derniere E3
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