J'ai chopé la fourche qui scale en S en force ET dex. C'est moi qui n'ai pas compris ou c'est genre beaucoup trop fumé ?
RaRaRasputine
MP
Niveau 9
16 mai 2022 à 00:02:45
Le 14 mai 2022 à 16:59:36 : Bonjour si y a encore quelqu'un sur ce forum.
J'ai chopé la fourche qui scale en S en force ET dex. C'est moi qui n'ai pas compris ou c'est genre beaucoup trop fumé ?
Ça dépend, la différence entre S et E est honnêtement pas si énorme, je te laisse ce pavé en anglais si tu veux comprendre la raison Weapons have "Scaling" which determines which Stats improve the damage of the Weapon. The letters determine how much more damage increases with each point invested into the Scaling Stats listed on the Weapon (if you're not sure which they are you can check the Weapon in your inventory). S is the best you can get and will give you the most damage for each point followed by A, B, C, D and E. Note that scaling is based off of the weapon's base damage and your attribute. For example, a weapon with S scaling in Dexterity and 6 base damage will do less damage than a weapon with E Dexterity scaling but 30 base damage even if you have 50 Dexterity. The following formula represents the total damage of a weapon: (BaseDamage*Scaling) + BaseDamage = TotalDamage. Note that scaling is determined by your current attribute and the value that the letter represents (this value is unique for each weapon, two letter A weapons will not have the same scaling but the values are included in an interval that the letter A represents), letter E means that 2 to 2,99% of your attribute will be multiplied by the base damage to get the total bonus damage from scaling, D means 3 to 3,99%, C means 4 to 4,99%, B means 5 to 5,99%, A means 6 to 6,99%, S means 7% and above. After the scaling soft cap, wich is 50 STR, 50 DEX, 50 WIS, and 50 MAG, the scaling will be only about a tenth effective. Ex. a Headsman's Voulge VII (S DEX scaling) at 50 DEX have 22.1 base damage and 113.4 total damage so the scaling value for this weapon is: (113.4 - 22.1) / (22.1*50) = ~0,0826. Formula for total damage of weapons with more than one scaling is: (BaseDamage*Scaling1) + (BaseDamage*Scaling2) + (BaseDamage*Scaling3) + BaseDamage = TotalDamage
Si t’as la flemme, dis toi juste que les % de scaling entre un S et E ne sont pas si grand, donc honnêtement je préfère mon Warhammer VI 64 dégâts avec un scaling D sur la force qu’une fourche avec un scaling S mais qui atteint même pas les 20 dégâts
Diraho
MP
Niveau 10
16 mai 2022 à 00:16:02
Le 16 mai 2022 à 00:02:45 :
Le 14 mai 2022 à 16:59:36 : Bonjour si y a encore quelqu'un sur ce forum.
J'ai chopé la fourche qui scale en S en force ET dex. C'est moi qui n'ai pas compris ou c'est genre beaucoup trop fumé ?
Ça dépend, la différence entre S et E est honnêtement pas si énorme, je te laisse ce pavé en anglais si tu veux comprendre la raison Weapons have "Scaling" which determines which Stats improve the damage of the Weapon. The letters determine how much more damage increases with each point invested into the Scaling Stats listed on the Weapon (if you're not sure which they are you can check the Weapon in your inventory). S is the best you can get and will give you the most damage for each point followed by A, B, C, D and E. Note that scaling is based off of the weapon's base damage and your attribute. For example, a weapon with S scaling in Dexterity and 6 base damage will do less damage than a weapon with E Dexterity scaling but 30 base damage even if you have 50 Dexterity. The following formula represents the total damage of a weapon: (BaseDamage*Scaling) + BaseDamage = TotalDamage. Note that scaling is determined by your current attribute and the value that the letter represents (this value is unique for each weapon, two letter A weapons will not have the same scaling but the values are included in an interval that the letter A represents), letter E means that 2 to 2,99% of your attribute will be multiplied by the base damage to get the total bonus damage from scaling, D means 3 to 3,99%, C means 4 to 4,99%, B means 5 to 5,99%, A means 6 to 6,99%, S means 7% and above. After the scaling soft cap, wich is 50 STR, 50 DEX, 50 WIS, and 50 MAG, the scaling will be only about a tenth effective. Ex. a Headsman's Voulge VII (S DEX scaling) at 50 DEX have 22.1 base damage and 113.4 total damage so the scaling value for this weapon is: (113.4 - 22.1) / (22.1*50) = ~0,0826. Formula for total damage of weapons with more than one scaling is: (BaseDamage*Scaling1) + (BaseDamage*Scaling2) + (BaseDamage*Scaling3) + BaseDamage = TotalDamage
Si t’as la flemme, dis toi juste que les % de scaling entre un S et E ne sont pas si grand, donc honnêtement je préfère mon Warhammer VI 64 dégâts avec un scaling D sur la force qu’une fourche avec un scaling S mais qui atteint même pas les 20 dégâts
Ok bon bah je vais rester sur ma claymore du coup
C'est quoi l'intérêt des scaling si on a une différence si petite ? On est loin de DS1
RaRaRasputine
MP
Niveau 9
16 mai 2022 à 00:21:28
Le 16 mai 2022 à 00:16:02 :
Le 16 mai 2022 à 00:02:45 :
Le 14 mai 2022 à 16:59:36 : Bonjour si y a encore quelqu'un sur ce forum.
J'ai chopé la fourche qui scale en S en force ET dex. C'est moi qui n'ai pas compris ou c'est genre beaucoup trop fumé ?
Ça dépend, la différence entre S et E est honnêtement pas si énorme, je te laisse ce pavé en anglais si tu veux comprendre la raison Weapons have "Scaling" which determines which Stats improve the damage of the Weapon. The letters determine how much more damage increases with each point invested into the Scaling Stats listed on the Weapon (if you're not sure which they are you can check the Weapon in your inventory). S is the best you can get and will give you the most damage for each point followed by A, B, C, D and E. Note that scaling is based off of the weapon's base damage and your attribute. For example, a weapon with S scaling in Dexterity and 6 base damage will do less damage than a weapon with E Dexterity scaling but 30 base damage even if you have 50 Dexterity. The following formula represents the total damage of a weapon: (BaseDamage*Scaling) + BaseDamage = TotalDamage. Note that scaling is determined by your current attribute and the value that the letter represents (this value is unique for each weapon, two letter A weapons will not have the same scaling but the values are included in an interval that the letter A represents), letter E means that 2 to 2,99% of your attribute will be multiplied by the base damage to get the total bonus damage from scaling, D means 3 to 3,99%, C means 4 to 4,99%, B means 5 to 5,99%, A means 6 to 6,99%, S means 7% and above. After the scaling soft cap, wich is 50 STR, 50 DEX, 50 WIS, and 50 MAG, the scaling will be only about a tenth effective. Ex. a Headsman's Voulge VII (S DEX scaling) at 50 DEX have 22.1 base damage and 113.4 total damage so the scaling value for this weapon is: (113.4 - 22.1) / (22.1*50) = ~0,0826. Formula for total damage of weapons with more than one scaling is: (BaseDamage*Scaling1) + (BaseDamage*Scaling2) + (BaseDamage*Scaling3) + BaseDamage = TotalDamage
Si t’as la flemme, dis toi juste que les % de scaling entre un S et E ne sont pas si grand, donc honnêtement je préfère mon Warhammer VI 64 dégâts avec un scaling D sur la force qu’une fourche avec un scaling S mais qui atteint même pas les 20 dégâts
Ok bon bah je vais rester sur ma claymore du coup
C'est quoi l'intérêt des scaling si on a une différence si petite ? On est loin de DS1
Peut-être pour ajouter un peu plus de profondeur aux stats, ou j'en sais rien
Yoshimitsu9
MP
Niveau 38
05 avril 2024 à 20:09:30
S est la meilleure lettre oui donc plus de dégâts . Mais ça prend effet seulement a partir minimum lvl 50 dans la stat en question. A 35 par exemple y aura aucune différence.