Voici donc golem, le premier magicite de terre :
Golem (Savage)
Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA
Phase 1 255 580426 1386 18249 1212 21384 372 500 200 70
Phase 2 350 580426 1444 18249 1273 21384 372 600 200 70
Phases 3-4 350 580426 1502 18249 1333 21384 372 650 200 70
Weak: Wind (50% Weak)
Resist: Fire, Ice, Lightning, Water, Holy, Dark, Bio
Absorb: Earth
Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt
(Vuln: ---) (Sp.Imm: Interrupt)
Break Resist (80% Reduction): ATK, DEF, MAG, RES, MND, SPD
After Golem's 6th turn or after it has been brought under 81% HP, it will shift permanently to Phase 2 Form.
After Golem's 16th turn or after it has been brought under 41% HP, it will shift permanently to Phase 3 Form.
After Golem's 37th turn, it will shift permanently to Phase 4 Form.
Golem will abort any currently casting ability when it shifts form.
Earthen Wall is a Negate Barrier-type status that negates a total of 30,000 damage from PHY-type abilities only. It has a natural duration of 25 seconds if it is not removed or refreshed.
For most abilities, Golem uses a standard cast time of 1.76s in Phases 1 to 3, and a reduced cast time of 0.5s in Phase 4. As exceptions, Earthen Wall always has a cast time of 1.76s even in Phase 4, and Protect has a cast time of 1.6s.
Phase 1 Pattern:
Forced: Protect (WHT: Auto-hit Protect) [Used on Local Turn 1]
20% <Attack> (PHY: 110% Phys Dmg)
30% Punch (PHY: 344% Phys Dmg) [Unlocks on 2nd ATB]
25% Cave In (NAT: 4 hits/LR - 188% Earth Phys Dmg - Targets random characters weighted towards high HP%) [Unlocks on 3rd ATB, Locked for 1 turn after last use]
25% Earth Shaker (NAT: AoE - 490% Earth Magic Dmg) [Unlocks on 3rd ATB, Locked for 1 turn after last use]
Phase 2 Pattern:
Forced: Savage Earth Shaker (NAT: AoE - 570% Earth Magic Dmg, Ignores Res, Uses MAG^0.5, 30% chance of Interrupt) [Used on Local Turn 2 and on 5th turn after last use]
Forced: Protect (WHT: Auto-hit Protect) [Used on Local Turn 3]
Forced: Earthen Wall (NAT: Auto-hit Earthen Wall - Self only) [Used on Local Turn 4]
10% <Attack> (PHY: 110% Phys Dmg)
20% Punch (PHY: 344% Phys Dmg)
20% Cave In (NAT: 4 hits/LR - 188% Earth Phys Dmg - Targets random characters weighted towards high HP%) [Locked for 1 turn after last use]
30% Earth Shaker (NAT: AoE - 490% Earth Magic Dmg) [Locked for 1 turn after last use]
20% Savage Earth Shaker (NAT: AoE - 570% Earth Magic Dmg, Ignores Res, Uses MAG^0.5, 30% chance of Interrupt) [Locked for 1 turn after last use]
Phase 3 Pattern:
Forced: Earthen Wall (NAT: Auto-hit Earthen Wall - Self only) [Used on Local Turn 1]
Forced: Savage Earth Shaker (NAT: AoE - 570% Earth Magic Dmg, Ignores Res, Uses MAG^0.5, 30% chance of Interrupt) [Used on Local Turn 2 and on 4th turn after last use]
20% Punch (PHY: 344% Phys Dmg)
25% Cave In (NAT: 4 hits/LR - 188% Earth Phys Dmg - Targets random characters weighted towards high HP%) [Locked for 1 turn after last use]
30% Earth Shaker (NAT: AoE - 490% Earth Magic Dmg) [Locked for 1 turn after last use]
25% Savage Earth Shaker (NAT: AoE - 570% Earth Magic Dmg, Ignores Res, Uses MAG^0.5, 30% chance of Interrupt) [Locked for 1 turn after last use]
Phase 4 Pattern:
40% Earth Shaker (NAT: AoE - 490% Earth Magic Dmg)
40% Savage Earth Shaker (NAT: AoE - 570% Earth Magic Dmg, Ignores Res, Uses MAG^0.5, 30% chance of Interrupt)
20% Earthen Wall (NAT: Auto-hit Earthen Wall - Self only) [Refusal based on Status]
Voilà. Dû à ses stoneskin phy, y aller en mage ou ninja est "plus simple" qu'en physique.
Bon courage et bon farm !