Plein de nouveautés dont une nouvelle map, nouvelle arme, nouveau mode de jeu encore plus difficile que insane, etc.
Tout est là: https://store.steampowered.com/news/app/1016800/view/5395900826668226907
Optimization:
We have updated FSR to 2.1 (for DX12) and DLSS to 2.3 version
Some of you suggested that having a control over sharpness in the game while using FSR 2.0 would be a good thing, so we added this option - you can adjust it in video settings at any time (applicable for DX12 version)
We fixed possible crash during benchmark session
We expanded information provided in benchmark test summary - now it also mentions FSR, Ray Tracing and DLSS
Sometimes the game was crashing during longer sessions when both FSR and Ray Tracing were turned ON - we made few improvements so it shouldn’t happen anymore
We have fixed small graphical glitches which were visible when using FSR on some versions of Nvidia graphic cards
Bug fixes (major bugs):
VR inception: It’s no longer possible to duplicate “use” interaction on VR machine which resulted in semi-blocker
VR inception: Thanks to your reports, we managed to catch and fix a bug where skills learnt inside VR would block the same ones available in non-VR mode. Thanks!
Jail: Loading saves in specific moments during the Chain Reaction mission resulted in Igor being unable to move. Fear not, you won’t be stuck in jail anymore. The fix will work even if you use the same save
Inventory: Some of you managed to get over 1000 chernobylite crystals and in such a scenario, quest items couldn’t be added to inventory which resulted in a blocker. We were impressed by you dedication and such amounts and decided to increase the crystals’ stack to make sure you won’t be blocked
Bug fixes (minor bugs):
Localization: Thanks to your keen eye for details, we got reports with spelling mistakes/typos in various texts. We fixed most of them. Once again - thank you!
Localization: Czech and French languages were missing in some dialogs - they are now added and displaying correctly
Timeline: It’s no longer possible to fall under terrain after sneaking into specific spot
Ray Tracing: We fixed few minor visual bugs