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Sujet : Grosse MAJ patch 1.0 is out: changelog

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Breepzzz Breepzzz
MP
Niveau 32
16 mai 2018 à 14:39:08

The main focus of this update is to respond to player feedback by creating a better balance in terms of difficulty and to serve up more challenge. We have tried to leave no stone unturned in this exercise, so the patch includes many granular level changes. You can see all of them laid out in detail here but below is a summary:

Increased cost of buildings, in particular higher tier buildings
Food costs for higher tier buildings increased, and more food cost for some Market income buildings added
Adjusted some bonuses from Market income buildings to tone down how much income some late game provinces could get
Estates now cost -100 gold for each one not held by your King
All tax levels now give public order penalties, halved public order hit from occupying settlements from -10 to -5
Changed Victory Conditions for many factions to improve variety of play styles and fix some instances of too-early victories
Reduced some bonuses from technologies so they are less overpowered, in particular the +15 melee skill technologies are now +6 bonuses as the previous value was a huge increase for many unit types
Reduced upkeep and recruitment cost reduction bonuses from traits from -50% to -25%
Adjusted AI bonuses from difficulty levels
Change to Supplies so armies start with a lower value and some bonuses from buildings reduced and Supplies lost in enemy territory increased so Supplies has more of an impact
Changed when different negative faction food penalties are applied so harsher penalties apply earlier, and changed the effects to have more impact
Made changes to War Fervour so only changes to score in last turn shown, and impact of War Fervour technology changed as well
Some unit balance adjustments made, in particular to Berserkers
Made changes to increased the length of melee combat so battle line will be closer to the length we want to see
Changed spotting values so units in trees can hide better
The beta also includes a number of quality of life improvements to the UI, some Art improvements and bug fixes.

UI Improvements
Campaign
Divorce Wife/Seek Wife buttons added to character details panel
Hold Feast button added on Kings character details panel next to Influence value
Lower Influence and Secure Loyalty buttons added to character details panel for non-king characters next to Influence and Loyalty values respectively
Strip Estates button added to Estates tab
All political actions now have a confirm button before they happen
New zoom-to button added to building browser for unique buildings so you can see where they can be constructed
Added Academy button to top-left panel
Scrolling down now moves right in horizontal lists
Adjusted tooltip display for unlocks X building chain icon on technology panel
Trait gained event now uses correct text colouring in trait descriptions
Added character details button to character info panel in bottom left of campaign screen
Added ability to cycle through your characters through the character details panel via arrows, and added an icon to show whether a character is general/governor/statesman
Improved settlement renaming UI so it is clearer when you’ve changed the name
Battle
Adjusted unit stat display to better mirror order and stats shown in Warhammer, speed added to display. This does mean that the shield stat has been removed from missile units stat display as only enough space for 10 stats to be shown
Other
Academy button now links direct to video part of the Thrones of Britannia page on the Total War Academy website
Art Improvements
Added new rocks to battlefields that units can move over, replaced many static rocks with these new rocks so movement across battlefields should overall be smoother
Beech and birch trees now sway in the wind
Updated campaign lighting so characters look better when camera is rotated
Reduced number of poppies that can appear on battlefields
Added shields to the back of all Huscarl units who don’t wear cloaks
Bug Fixes
Campaign
Fix for some garrison units not having correct upgrades
We’ve kindly asked the aliens to put Stonehenge back where they found it, it’s now in its correct position on both campaign and battlemap
No longer possible to get to End Turn button with building browser open
Closing governor details panel no longer closes settlement details panel
Can no longer click through the Garrison details panel onto the map behind it
Province details panel no longer shows incorrect public order if player only owns minor settlements
Fix for crash when declining an attack when reinforcing the AI against rebels
Technologies now unlock properly if unique variants of building types are conquered
Added fail safes for missions that rely on a mission succeeding before triggering the next one
Added in extra data to ensure boiling oil always works for gates in campaign battles
Loyalty added to characters by Estates now calculated correctly, was only adding first value of +2, now adds it properly for each Estate owned
Battle
Correct name of campaign in multiplayer battle list
We’ve kindly asked the aliens to put Stonehenge back where they found it, it’s now in its correct position on both campaign and battlemap
Fix for siege towers getting stuck on sheds along the walls of Bornais
Fix for hard collision blocking half the bridge on one bridge tile
Removed trees from in front of the walls on the Dun Foither map, as these were causing docking issues
Removed forest AI hint lines from some tiles where there weren’t forests
Added forest AI hint lines to some tiles that were missing them
Added defensive hill AI hint lines to several forest tiles
Fix for several road linking issues on battlefields that resulted in dead-end roads
Adjusted terrain under barricades to make sure none float
Tweaked narrow path on Dun Foither to improve pathfinding
Fix for floating walls on the Tintagol map
Fix for collision on river crossing map of Cocuedi (as it appears in the custom battle preset list) by raising terrain, allows troops to move over the bridge better
Fix for some 2 handed axe standing idle animations showing soldiers without weapons
Fix for longbow pull-back animation so the animation is now smooth
Fix for LOD models for short bows so they’re less low-detail close up
Other
Fixed icon shown on the LCD screen of the Logitech G19 keyboard

Breepzzz Breepzzz
MP
Niveau 32
16 mai 2018 à 14:40:09

Campaign
Victory Conditions
The Short and Long Kingdom victory conditions for all factions apart from Gwined have been changed in the following ways:
West Seaxe
Short: Added North Mierce and Norfolc as required provinces, removed Cent
Long: Added North Mierce and Beornice as required provinces, removed Cent
Mierce
Short: Added North Mierce and Gwined as required provinces
Long: Added North Mierce, Gwined, and Beornice as required provinces, removed Cent
Strat Clut
Short: Added North Thryding as a required province
Long: Added North Thryding as a required province
Circenn
Short: Removed vassal objective, added requirement to control the following provinces:
Circenn
Monadh
Aurmoreb
Athfochla
Airer Goidel
Cait
Iarmoreb
Loden
Strat Clut
Long: Removed vassal objective, added requirement to control the following provinces:
Circenn
Monadh
Aurmoreb
Athfochla
Airer Goidel
Cait
Iarmoreb
Loden
Strat Clut
Druim Alban
Sudreyar
Ailech
Dál nAraidi
East Thryding
Agmundrenesse
Mide
Short: Removed vassal objective, replaced with number of factions to be Annexed
Long: Removed vassal objective, replaced with number of factions to be Annexed
East Engle
Short: Increased the number of factions to subjugate by 2
Long: Increased the number of factions to subjugate by 4, added Norfolc as a required province
Northymbre
Short: Increased the number of factions to subjugate by 2
Long: Increased the number of factions to subjugate by 4, added East Thryding as a required province
Dyflin
Short: Increased number of ports required by 5, removed requirement to hold Dyflin. Added requirement to control ports in the following sea regions:
Muir Deiscert
Muir Britton
Muir Éirenn
Engle Sund
Long: Increased number of ports required by 5, removed requirement to hold Dyflin or Bornais. Added requirement to control ports in the following sea regions:
Muir Deiscert
Muir Britton
Muir Éirenn
Engle Sund
Maerse Sae
Sruth Tuaiscert
Muir Tuaiscert
Muir Domon
Muir Norc
Sudreyar
Short: Increased number of ports required by 5, removed requirement to hold Bornais. Added requirement to control ports in the following sea regions:
Maerse Sae
Sruth Tuaiscert
Muir Tuaiscert
Muir Domon
Muir Norc
Long: Increased number of ports required by 5, removed requirement to hold Dyflin or Bornais. Added requirement to control ports in the following sea regions:
Maerse Sae
Sruth Tuaiscert
Muir Tuaiscert
Muir Domon
Muir Norc
Muir Deiscert
Muir Britton
Muir Éirenn
Engle Sund
The Ultimate Victory has been changed in the following ways:
Only invasion factions need to be eliminated to complete the Victory Condition, instead of the current situation where all factions belonging to the ‘Vikings’ group need to be defeated
Increased number of invading factions that appear on various difficulties to:
Normal: 2
Hard: 2 or 3
Very Hard: 3
Adjustments made to the tech tree the 3 Ultimate Victory invasion factions get to make sure they are strong enough
Estates
Estates now cost money if not held by the faction leader. Each Estates held by characters who aren’t the king cost -100 each turn
Due to fix to Estates loyalty value, Estates now give +1 loyalty each
Buildings
Removed Corruption reduction in adjacent provinces bonuses from the following chains:
Thing
Moot Hill
Law
Changed names of the following building chains to make clearer which building chains contribute towards unlocking the Communities techs, and which don’t
St Brigit to Church of St Brigit
St Ciaran to Monastery of St Ciaran
St Columbe to Monastery of St Columbe
St Cuthbert to Church of St Cuthbert
St Edmund to Abbey of St Edmund
St Patraic to Monastery of St Patraic
St Swithun to Church of St Swithun
Also renamed the following building levels to reduce this confusion as well
Double Monastery of St Brigit to Double House of St Brigit
Monastery of St Dewi to Abbey of St Dewi (the building previously called Abbey of St Dewi is now the Abbey Church of St Dewi)
Monastery of St Edmund to Cathedral of St Edmund
Reduced Unit Pool Cap bonuses from building chains, so max is down from 50% to 25% from main settlement slot buildings that give them (Great Hal, Longphort etc.), and down from 50% to 30% on the Konungsgurtha
Removed Faction Trade bonus from Market Chain, increased max Faction Trade bonus from Mint chain to 15%
Adjusted Market GDP values on the following buildings
Alehouse
1: from 115 to 100
2: from 230 to 205
3: from 345 to 310
Market Fair
1: from 130 to 115
2: from 265 to 230
3: from 395 to 350
Martyrs Mint
1: from 115 to 100
2: from 230 to 205
3: from 345 to 310
Mint
1: from 95 to 85
2: from 190 to 170
3: from 290 to 260
Thrall
1: from 150 to 135
2: from 300 to 270
3: from 450 to 405
Removed Supplies bonus from Mill chain, replaced with a bonus to Food Production from Farm, Pasture, and Orchard buildings in the same province
Changed Public Order bonuses for the following buildings
Monastery
1: +1 to +4
2: +2 to +5
3: +3 to +6
4: +4 to +7
5: +5 to +8
St Ciaran
1: +1 to +4
2: +2 to +5
3: +3 to +6
4: +4 to +7
5: +5 to +8
St Columbe
1: +1 to +4
2: +2 to +5
3: +3 to +6
4: +4 to +7
5: +5 to +8
St Patraic
1: +1 to +4
2: +2 to +5
3: +3 to +6
4: +4 to +7
5: +5 to +8
Added Public Order bonuses to the following buildings
Great Hall
1: +2
2: +3
3: +4
4: +5
5: +6
Longphort
1: +2
2: +3
3: +4
4: +5
5: +6
Market
1: +2
2: +3
3: +4
4: +5
5: +6
Mountain Hall
1: +2
2: +3
3: +4
4: +5
5: +6
Offa’s Hall
1: +2
2: +3
3: +4
4: +5
5: +6
Rock of Caisil
1: +2
2: +3
3: +4
4: +5
5: +6
Building construction costs have been increased
Abbey
1: same
2: 1800 to 2160
3: 2400 to 3840
4: 3000 to 6000
5: 3600 to 8640
Alehouse
1: from 900 to 970
2: from 1200 to 2160
3: from 1500 to 4050
Apple Ash
1: from 1200 to 1300
2: from 1500 to 2700
3: from 1800 to 4860
Arena
1: from 1500 to 1620
2: from 1800 to 3240
3: from 2100 to 5670
Assembly
1: from 900 to 970
2: from 1200 to 2160
3: from 1500 to 4050
Bard
1: from 900 to 970
2: from 1200 to 2160
3: from 1500 to 4050
Benedictine Abbey
1: same
2: 1800 to 2160
3: 2400 to 3840
4: 3000 to 6000
5: 3600 to 8640
Celi De Abbey
1: same
2: 1800 to 2160
3: 2400 to 3840
4: 3000 to 6000
5: 3600 to 8640
Church
1: from 1800 to 1950
2: from 2700 to 4860
3: from 3600 to 9720
Cloth
1: same
2: from 1200 to 1440
3: from 1500 to 2400
4: from 1800 to 3600
5: from 2100 to 5040
Copper
1: same
2: from 1500 to 1800
3: from 1800 to 2880
4: from 2100 to 4200
5: from 2400 to 5760
Law
1: from 900 to 970
2: from 1200 to 2160
3: from 1500 to 4050
Court School
1: from 1500 to 1620
2: from 1800 to 3240
4: from 2100 to 5670
Embroiders
1: from 1500 to 1800
2: from 1800 to 3600
4: from 2400 to 6480
Estate
1: from 1500 to 1620
2: from 2100 to 3780
3: from 2700 to 7290
Farm
1: same
2: from 1500 to 1800
3: from 1800 to 2880
4: from 2100 to 4200
5: from 2400 to 5760
Fishing
1: same
2: from 1200 to 1440
3: from 1500 to 2400
4: from 1800 to 3600
5: from 2100 to 5040
Forge
1: from 900 to 970
2: from 1200 to 2160
3: from 1500 to 4060
Garrison
1: same
2: from 1200 to 1440
3: from 1500 to 2400
4: from 1800 to 3600
5: from 2100 to 5040
Gold
1: same
2: from 3000 to 3600
3: from 3600 to 5760
4: from 4200 to 8400
5: from 4800 to 11520
Granary
1: from 1200 to 1300
2: from 1500 to 2700
3: from 1800 to 4860
Great Hall
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
Guildhall
1: from 1500 to 1620
2: from 1800 to 3240
3: from 2100 to 5670
High Cross
1: from 375 to 750
2: from 750 to 1500
Hunting
1: same
2: from 1200 to 1440
3: from 1500 to 2400
4: from 1800 to 3600
5: from 2100 to 5670
Iron
1: same
2: from 1800 to 2160
3: from 2100 to 3360
4: from 2400 to 4800
5: from 2700 to 6480
Konungsgurtha
1: from 1500 to 1620
2: from 2100 to 3780
3: from 2700 to 7290
Lead
1: same
2: from 1800 to 2160
3: from 2100 to 3360
4: from 2400 to 4800
5: from 2700 to 6480
Library
1: from 1500 to 1620
2: from 1800 to 3240
3: from 2100 to 5670
Longphort
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
Market
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
Market Fair
1: from 1200 to 1300
2: from 1800 to 3240
3: from 2400 to 6480
Martyr’s Mint
1: from 1500 to 1620
2: from 2100 to 3780
3: from 2700 to 7290
Master Forge
1: from 900 to 970
2: from 1200 to 2160
3: from 1500 to 4050
Mill
1: from 1200 to 1300
2: from 2400 to 4320
3: from 3600 to 9720
Mint
1: from 1500 to 1620
2: from 2100 to 3780
3: from 2700 to 7290
Monastery
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
Moot Hill
1: from 1200 to 1300
2: from 1500 to 2700
3: from 1800 to 4860
Mountain Hall
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
Nunnaminster
1: from 2400 to 4800
Offa’s Hall
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
Orchard
1: same
2: from 2100 to 2520
3: from 2700 to 4320
4: from 3300 to 6600
5: from 3900 to 9360
Pasture
1: same
2: from 1200 to 1440
3: from 1500 to 2400
4: from 1800 to 3600
5: from 2100 to 5040
Port
1: from 1200 to 1300
2: from 2400 to 4320
3: from 3600 to 9720
Herring Port
1: from 1200 to 1300
2: from 2400 to 4320
3: from 3600 to 9720
Viking Port
1: from 1200 to 1300
2: from 1800 to 3240
3: from 3600 to 7290
Trade Port
1: from 1500 to 1620
2: from 2700 to 4860
3: from 3900 to 10530

Breepzzz Breepzzz
MP
Niveau 32
16 mai 2018 à 14:40:21

Pottery
1: same
2: from 900 to 1080
3: from 1200 to 1920
4: from 1500 to 3000
5: from 1800 to 4320
Rock of Caisil
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
Round Tower
1: from 1200 to 1300
2: from 1500 to 2700
3: from 1800 to 4860
Runestone
1: from 1500 to 1620
2: from 2100 to 3780
3: from 2700 to 7290
Salt
1: same
2: from 1500 to 1800
3: from 1800 to 2880
4: from 2100 to 4200
5: from 2400 to 5760
School of Ros
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
Scoan Abbey
1: from 1200 to 1300
2: from 1800 to 3240
3: from 2400 to 6480
Scribes
1: from 1200 to 1300
2: from 1800 to 3240
3: from 2400 to 6480
Sculptors
1: from 1500 to 1620
2: from 2100 to 3780
3: from 2700 to 7290
Silver
1: same
2: from 2550 to 3060
3: from 3000 to 4800
4: from 3450 to 6900
5: from 3900 to 9360
Souterrain
1: from 1200 to 1300
2: from 1500 to 2700
3: from 1800 to 4860
St Brigit
1: from 1200 to 1300
2: from 1800 to 3240
3: from 2400 to 6480
St Ciaran
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
St Columbe
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
St Cuthbert
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
St Dewi
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
St Edmund
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
St Patraic
1: same
2: from 1800 to 2160
3: from 2400 to 3840
4: from 3000 to 6000
5: from 3600 to 8640
St Swithun
1: from 1200 to 1300
2: from 1800 to 3240
3: from 2400 to 6480
Tanner
1: from 1500 to 1620
2: from 1800 to 3240
3: from 2100 to 5670
Thing
1: from 1200 to 1300
2: from 1500 to 2700
3: from 1800 to 4860
Thrall
1: from 1800 to 1950
2: from 2400 to 4320
3: from 3000 to 8100
Tin
1: same
2: from 2100 to 2520
3: from 2400 to 3840
4: from 2700 to 5400
5: from 3000 to 7200
Tithe Hall
1: from 1200 to 1300
2: from 2400 to 4320
3: from 3600 to 9720
Tools
1: from 1200 to 1300
2: from 1500 to 2700
3: from 1800 to 4860
Trade
1: same
2: from 1500 to 1800
3: from 1800 to 2880
4: from 2100 to 4200
5: from 2400 to 5760
Wood
1: same
2: from 1200 to 1440
3: from 1500 to 2400
4: from 1800 to 3600
5: from 2100 to 5040
Food consumption of buildings has been increased
Great Hall
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
Longphort
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
Market
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
Monastery
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
Mountain Hall
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
Offa’s Hall
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
Rock of Caisil
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
St Ciaran
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
St Columbe
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
St Patraic
1: from 10 to 15
2: from 15 to 30
3: from 20 to 45
4: from 25 to 60
5: from 30 to 75
Market Fair
1: from 10 to 20
2: from 20 to 40
3: from 30 to 60
Guildhall
1: from 0 to 20
2: from 0 to 40
3: from 0 to 60
Tanner
1: from 0 to 10
2: from 0 to 20
3: from 0 to 30
Trade Port (major settlements)
1: from 0 to 10
2: from 0 to 20
3: from 0 to 30
Martyr’s Mint
1: from 0 to 10
2: from 0 to 20
3: from 0 to 30
Mint
1: from 0 to 10
2: from 0 to 20
3: from 0 to 30
Supplies bonuses given by some buildings have been changed
Apple Ash
1: from 5 to 3
2: from 7 to 4
3: from 10 to 5
Hunting
1: no change
2: from 4 to 3
3: from 6 to 4
4: from 8 to 5
5: from 10 to 6
Souterrain
1: from 3 to 2
2: from 6 to 4
3: from 10 to 6
Tithe Hall
1: no change
2: from 5 to 4
3: from 8 to 6
Technologies
Market technologies can now be unlocked by upgrading or conquering a settlement with the highest tier building in either the MARKET or LONGPHORT building chain. These exist in the primary slot of certain major settlement
Adjusted the text for technology unlocks that require certain building chains to hopefully be clearer, including BOLDING the text for the name of the required chain to match how its shown in the building info panel on the left of the screen
Several technologies have had their bonuses adjusted
Offensive Tactics – Melee Skill bonus reduced from 15 to 6
Troop Organisation – Melee Skill bonus reduced from 15 to 6
Mounted Warrior Drills – Melee Skill bonus reduced from 15 to 6
Missile Drills & Tactics – Missile damage bonus reduce from 15% to 10%
Systematic Raiding – Raiding income bonus increased from 10% to 25%
Picking at the Carcasses – Sacking income bonus increased from 10% to 25%
Lords of War – Unit pool replenishment chance bonus for elite units reduced from 500% to 250%
Healthcare – Replenishment rate bonus reduced from 25% to 15%
Regional Traditions – Supplies bonus in own or allied territory reduced from 5 to 3
Emissaries – Enemy supplies bonus reduced from 5 to 3
Horse Breeding – Charge bonus reduced from 30% to 15%
War Fervour & Faction/Culture Mechanics
Fyrd mechanic has had its bonuses/penalties adjusted as follows:
Food production bonus/penalty of 10%/-10% replaced with a farm income bonus/penalty of 20%/-20%
New bonus to Retinue unit pool replenishment rate for keeping within limit of 25% added
New penalty to Levy unit pool replenishment rate for going over limit of -25% added
Spend Culture events have had some bonuses adjusted
Movement distance bonuses reduced from 100% to 50%
Mierce script resetting properly now after gaining an item
War Fervour now shows factors affecting it for the past turn, resets at start of next turn, this should help clear up confusion around the Border Wars penalty
War Fervour equilibrium has been removed
After researching the War Fervour tech, the player gains +2 if at war and -1 if at peace
New negative factors affecting Legitimacy have been added, and some have been adjusted
-3 when breaking an alliance
-2 decay every turn when Legitimacy is over 75
-5 when sacking a Gaelic settlement
-2 for every raiding army at the end of the turn
Circenn Stone of Destiny missions will no longer target allied settlements
Heroism has had new negative factors added, and some existing ones changed
-2 decay every turn if Heroism is over 75
-5 when high ranking general (over 5) is killed
-3 when sacking
-2 for every raiding army at the end of the turn
-1 for pyrrhic victories
+1 (was previously +2) for close victories
-1 for ransom and releasing after battles
Heroism now gives a bonus to Fame
Tribute has had new negative factors added
-2 decay every turn if Tribute is over 75
-5 when occupying settlements without ports
Slaves mechanic for Dyflin has been changed so that amount gained after battle depends on how many units are left in the force that just fought the battle
Here King mechanic for the Great Viking Army factions has had the following adjustments
Every year (4 turns) depending on which bar is higher, the player will lose -1 to the lower bar per turn. They will lose -2 if the difference between the bars is greater than 15. Value stops at -25. This replaces the previous decay system
-1 to the English bar when occupying English settlements
+1 to the English bar per turn when at peace with the English
Traits
Musterer – Recruitment cost bonus reduced from -50% to -25%
Horseman – Upkeep cost bonus reduced from -50% to -25%
Mad Man – Melee skill bonus reduced from 10 to 5
Archer – Recruitment cost bonus reduced from -50% to -25%
Bowman – Upkeep cost bonus reduced from -50% to -25%
Old Hand – Recruitment cost bonus reduced from -50% to -25%
Drillmaster – Melee skill bonus reduced from 10 to 5
Spearman – Upkeep cost bonus reduced from -50% to -25%
Fearless – Attacking morale bonus reduced from 5 to 3
Farmer – Fixed food bonus of +10 swapped for a provincewide food production bonus of +25%
Defender – Defending morale bonus reduced from 5 to 3
Axeman – Upkeep cost bonus reduced from -50% to -25%
Other
Blackmail event now costs more money to pay off, including now faction leader influence as well. Ignoring the event gives the character in question the Vengeful trait that can trigger off more political events
Increased line of sight for armies
Reduced Public Order penalty from occupying from -10 to -5
Changed the Public Order effects from taxes
Very Low: +4 to -1
Low: +2 to -2
Normal: 0 to -4
High: -4 to -8
Very High: -8 to -12
Income bonuses from high and very high taxes changed from 150% and 200% to 125% and 150%
Supplies, the following numbers have been adjusted
Starting army supplies dropped from 50 to 30
Bankruptcy supplies penalty increased from -5 to -8
Battle won supplies bonus reduced from 5 to 3
Foreign Soil penalty increased from -15 to -20
Sacking bonus reduced from 20 to 10
Faction food levels have had their effects adjusted
Positive – Level 3: new +4 bonus to supplies added
Positive – Level 2: new +3 bonus to supplies added
Positive – Level 1: new +2 bonus to supplies added
Negative – Level 1: supply penalty increased from -5 to -8
Negative – Level 1: replenishment penalty increased from -10% to -20%
Negative – Level 2: replenishment penalty increased from -25% to -35%
Negative – Level 2: public order penalty increased from -4 to -5
Negative – Level 3: public order penalty increased from -8 to -10
The food levels required for the negative food levels has been adjusted
Low from -100 to -50
Very low from -250 to -150
The following bonuses the AI gains on certain difficulty levels have been adjusted
Unit Pool Replenishment Rate
Easy: from 0 to 10%
Normal: from 0% to 20%
Hard: from 20% to 40%
Very Hard: from 40% to 50%
Unit Pool Cap bonus
Normal: from 0% to 10%
Soldier Replenishment bonus
Easy: from 5% to 10%
Normal: from 10% to 20%
Hard: from 35% to 40%
Very Hard: from 50% to 60%
Food production bonus
Easy: from 0 to 5%
Normal: from 10% to 15%
Hard: from 20% to 30%
Very Hard: from 40 to 50%
Income bonus
Normal: from 5% to 12%
Hard: from 20% to 25%
Very Hard: 30% to 35%
Supplies bonus
Normal: from 0 to 2
Hard: from 2 to 3
Very Hard: from 4 to 5
New bonuses to Command Zeal added for hard, very hard and legendary
Hard: +1
Very Hard: +2
Legendary: +2
Unit experience rate gain bonus added for normal, hard, very hard and legendary
Normal: +5 a turn
Hard: +15 a turn
Very Hard: +20 a turn
Legendary: +25 a turn
Diplomatic penalties from great power increased:
-10 to -15
-20 to -30
-30 to -45
-40 to -60
Changed Upkeep bonus from King and Heir title from -50% to -25%
Battles
Units
Adjusted unit hiding values in forests so they can hide a lot better
Corrected armour value for English Royal Companions
Adjusted several morale factors to tweak length of combat
Armour values increased
Cloth from 5 to 10
Cloth_helmet from 10 to 12
Leather from 12 to 17
Leather_helmet from 15 to 20
Mail from 22 to 25
Mail_heavy from 32 to 35
Mail_long from 27 to 30
Scale from 30 to 32
Scale_heavy from 35 to 37
Berserkers unit cost increased from 900 to 1200
Berserkers melee skill reduced from 60 to 50
Shied Biters unit cost increased from 800 to 1000
Adjusted horse entities so they clip through soldiers and each other less, increased horse horizontal spacing to compensate
Other
Adjusted Melee Skill multipliers under the hood to lengthen melee combat duration
Added in more army formations for AI to increase variety in how AI deploys and fights in battles
Base reload time of all tower arrows increased from 10 to 20, and range set to 150
Adjusted experience costs for multiplayer so that unit base cost is a factor
Halved ignition threshold of siege engines so they can be set on fire more easily and made siege tower health values more consistent. Previously heavy siege towers had 3x the health of light. Difference is now much smaller.

SOURCES:
https://www.totalwar.com/blog/thrones-balance-update-full-details
https://www.totalwar.com/om/blog/thrones-balance-update

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