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Sujet : SOLUCES!!!!!!!!!!!!!!

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joeblack2000 joeblack2000
MP
Niveau 2
11 avril 2002 à 22:55:12

aidez-moi svp je veux une soluce le plus vite possible et une trade du jeux.
MERCI D´AVANCE!!!!!!

joeblack2000 joeblack2000
MP
Niveau 2
14 avril 2002 à 00:15:05

Aidez-moi,je suis bloker a SHELL 4 je n´ai encore rien fait!!!! MERCI D´AVANCE!

Fujin_Almasy Fujin_Almasy
MP
Niveau 7
05 mai 2002 à 03:50:00

je l´ai uniquement en anglais....

SOLUCE

The First Chapter - Oasis|

After the Chosen Doskias´s mad rush to begin the Prophecy, he sends out his
Chosen ships across the Shells to begin his operation. They pass through
Shell Two, where Maya, Grubb, and Runner were doing their daily business -
scavenging junk. Knowing that this was going to be trouble again - there was
a war with the Chosen ten years ago, in which many people, including Maya´s
parents, died - Maya and Grubb ride on Runner back to the Oasis, the ruined
city in which Maya lives in with the kindly Uncle, who took care of the young
orphans whose parents died in the war. Unfortunately, Tori, one of the
orphans, keeps getting out of line time and time again. After a brief argument
with the P.O.´ed Mayor (who was searching everywhere in Oasis for any
suspected weapon smugglers) and Uncle, Maya and Tori will end up going to
Azziz´s temple for their daily class.

Here, you will gain control of Maya. Go to the east room, and raid the fridge
there for some Bread. The west room contains a bed, which is free healing. If
your HP or Core power is low, go there to rest. You can also talk to Uncle for
a bit on the war and the Chosen. Outside, you can chat with the locals,
including the Workbots and Mayor, in case you want a bit of comic relief. Talk
with other locals, including the ones in the "Old Junkers" bar, for more
information on the world of Septerra. The "Stock Pile" contains weapons you
can purchase. Buy the Engine for your gun - it increases your firepower and
accuracy, and will help quite a bit when you go outside. Alternately, you can
stock up on some Bread at the Item Shop - it raises your HP when you get
injured in battle. Leave the city by going to the southeastern corner of the
city (not to far from Mayor and the Workbots).

NOTE: Any time the icon is a gate and not an arrow, you can exit the place by
clicking.

Outside, you can go south to Grubb´s Workshop and chat, but you still must get
to class. Head west to the Badlands. You must take this treacherous path to
reach Azziz´s Temple.
At the Badlands, there are treacherous enemies. There are Wulves on the path;
The light-colored ones are weak, standard fighters. The darker-colored ones
are far more dangerous; Not only are they physically stronger, they can speed
up their fellow Wulves, or they can summon other Wulves to join the fight to
rip you to shreds. With those ideas in mind, head northwest. You will
encounter more of the lighter-colored Wulves. Use the RifleShot skill (allow
the bar to reach the first level) for about three rounds to take out each of
the enemy Wulves you will encounter. Heal with Bread when your HP falls below
10 HP.
Head west as far as you can until the mouse icon changes into a gate, and you
can leave.

NOTE: Any time you feel you´re lost in any location, stop your character and
hit the TAB key for a map of the location. Yellow areas are locations in which
your party can leave the place.

Another note: Save the game often. Remember, you can hit F5 for a quick save.
You can also enter the Main Menu (click on the blue CD under the characters´
stats sheet), and save a game there. Right now, save the game after you exit
the Badlands - if you get in too much trouble, you can load and go back. You
can´t save during a full-motion video sequence or during a battle.

After exiting the Badlands, enter Azziz´s Temple. Walk northeast once inside,
and you´ll see the elderly Azziz finishing off a lesson with the other kids of
Oasis. Apparently, Tori played hookey and skipped class for that day.
Have Maya step up to Azziz and talk to him. Talk to him about various subjects,
and learn more about the world of Septerra and its legends. You´ll also learn
about Core Power and Fate Cards. After the day´s lesson, you will gain the
Water Fate Card.

Head back east through the Badlands, making sure to fight off any Wulves you
might encounter. Go back through Oasis, and back to Uncle´s place. You´ll find
that Tori skipped class for that day, and will run off before he gets in lots
of trouble with Uncle.
Talk to Uncle. Maya will be a rat and turn Tori in. Uncle will tell Maya to
bring Tori back from the Pumping Station.

After exiting (and stocking up on Bread at the Item Shop - you´ll need it!),
go to the Pumping Station just past the city of Oasis.
When you arrive, you find that Tori was the smuggler that Mayor was looking
for! You also find that three Holy Guards from Shell Three will surround you,
thinking that YOU are the smuggler! Tori makes like a total wuss and runs
away.
This is your first major fight. The enemies are weak, but so are you. Pound on
the weaker Holy Guards (they have only 20 HP) with RifleShot and RifleVulcan
attacks, taking out each of them one at a time. Heal with Bread when your HP
falls below 10 HP. This shouldn´t be too difficult - the two underling Guards
will deal only 1-2 HP of damage per attack, and the sergeant isn´t that much
stronger. Watch out for his healing and fire spells, though.

After defeating the guards, you will steal a Heal Fate Card from the sergeant,
and run off, heading back to Oasis. The Holy Guards, only knocked down from
Maya´s attack, will get back up and chase you.

Back in Oasis, news spread that Maya was the smuggler. The Mayor used Grubb´s
Workbots to capture Maya if she enters the city. However, the Workbots are too
damned pacifist, and will not really to anything in means of force. Talk to
them, and the Workbots will hilariously go on strike after Maya reminds them
of Mayor´s poor treatment towards them.
Go back to Uncle. He will have Maya find Tori and set things straight.
Unfortunately, that´s in Outlaw Canyon, and Maya never traveled such a
distance. So, she must persuade Grubb to help her. Exit Oasis (LOL at the
little skit with the Mayor and striking Workbots) and hoof it to Grubb´s
Workshop.
Talk to Grubb about the problems, and he and Runner will join. Go to the
Badlands and fight the enemies there for some experience and a level or two -
you´ll need it for the trek. Remember to take the Power Generator from the
floor near Grubb´s bed before you leave.

NOTE: Grubb is a weak, but speedy fighter, and Runner is a slow, but powerful
fighter. If Runner gets in too much trouble, use Grubb´s Repair skill on him -
ordinary healing items aren´t as effective on the mechanical pooch. If you
need to cast a spell (i.e. Kyra´s Heal), use Grubb to do so. Note that while a
spell can be cast as early as 1/3 of the bar being filled, a spell is more
effective if the bar is 2/3 full, or maxed out.

Return to Oasis. Neither Mayor nor the Workbots will not bother you as you
enter the city. Get Engines for your party members, and Bread with the rest of
the money. If you´re broke, either fight off more enemies in the Badlands, or
sell off items you don´t need (Skins, etc.) Rest up at Uncle´s house.

Exit Oasis, and go to the Pumping Station. Go around the ramp and search the
sand for the Conduit Wires. After picking them up, climb the series of ramps
until you reach a control box and a large fan. Look at the control box, and
select Grubb. He will open the box. Then, select the Conduit Wires and use
them on the box. After soing so, select the Power Generator and use that on
the control box. Grubb will then short out the fan, and you can proceed. After
exiting, you will enter the World Map. Head southeast, traveling on the pipes.
You will then enter a large series of Desert Pipes.

Once you enter the Desert Pipes, head southeast, and continue southeast,
fighting off Unicorn Beetles and Arachnids. Take out the Arachnids first; they
have the potential of badly injuring a character with one shot. However, these
battles aren´t too tough if you heal with Bread (or Repair on Runner) after
each fight. Once you reach the cliff edge, go southwest, until you reach a
massive crab blocking a stairway up the pipes. Fight the crab. Don´t worry if
you´re only dealing 1 HP of damage per attack - just pound him with a bunch of
Level 1 attacks, and he´ll go down after 11 HP of damage.

Climb the stairway-like ramp. You will encounter a junction in which you can
go right or left. Head right, and continue along the path to a chest with a
Healing Potion, SmellSalts, and a HeartStone. Head back to the same junction,
and continue left. The pipe will turn northwest. Continue along the path until
you reach another ramp that will take you back to the sand. Head southeast,
past thelong pipe sticking out in the sand. Then, turn east and go between the
two large elbow pipes. You´ll see another ramp. Climb it, and after reaching
the top, head southeast. You should be on the World Map. Enter the town. DO
NOT enter Outlaw Canyon yet, especially if you are low on Bread and need
healing. Also, remember to save the game.

Galdon is almost like a town straight out of a Western movie. After entering,
search the saddlebags of the three Helgaks (the floating horse-like animals
tied to various posts) for a couple of Roots. Enter the saloon - the locals
will treat you like the junk your people collect and deal with. Talk to the
three dudes messing around near the automated bronco Helgak. Have Maya and
Grubb pick on them, and your cliched bar brawl will occur. Fight the three
dudes (they have about 45-50 HP). Remember to heal when necessary, and fight
them one at a time. Watch out for their Barrier and Poison spells.

After defeating the three, talk to the bartender about Tori. You can also buy
supplies and rest for the night. If you have the money, buy the Grenade for
Maya, and more powerful armor and boots for the team. Use the rest of the
money for Bread and the Inn fee. Exit the saloon, exit Galdon, and enter the
World Map - we´ve off to Outlaw Canyon.

Right when you enter Outlaw Canyon, the outlaws will demand your money for
safe passage. However, Maya becomes quite pugilistic on them, and a battle
will occur. After defeating them, head northwest, and then northeast. Climb
the nearby ramp. (It´s pretty hard to find, but take a close look at the
cliffs, and you´ll find something that looks like a ramp.) Once on the upper
level, head over the bridge. After crossing it, head northwest, and then take
the bridge northeast.

NOTE: Any time you encounter a group of enemies, take them out one at a time.
An injured enemy deals just as much damage as a healthy one.

You will then find Tori´s camp. At the same time, a Holy Guard will appear,
accusing Maya and Tori of smuggling weapons to the warriors allied with the
Chosen. Unfortunately for him, a couple of minions enter the scene and fry the
Holy Guard. Angry at the destruction that occurred the last time the Chosen
messed around with Oasis, she commands Tori to go back home and warn the
people of Oasis about the possible danger. Maya will then try to figure out
what just happened, and will also try to find out why Wind City is involved.

Search the dead Guard for a couple of useful supplies. Then, snag Tori´s
Helgak mounts. The game will then go auto-pilot as the group chases the Chosen
ship. However, the three get blown up the Chosen ship´s nostril and right
inside. No, it isn´t THAT gross. 8-) The three will overhear Doskias and
Dugan´s plan to dissolve the Holy Guard as part of Doskias´s still-enigmatic
master plans. Maya vows revenge against Doskias, but must warn the Holy Guard
first.

olafr olafr
MP
Niveau 4
20 septembre 2002 à 18:54:28

cool meci pour cette partie de la soluce, mais est-ce que je pourais avoir la suiite et aussi le site web ou on peut la trouver svp?

Fujin_Almasy Fujin_Almasy
MP
Niveau 7
31 octobre 2002 à 18:30:53

http://www.serialgamer.com/fichepc.php3?numfiche=2249&section=2&tp=21

Fujin_Almasy Fujin_Almasy
MP
Niveau 7
31 octobre 2002 à 18:43:46

aussi

http://www.solucepc.com/anglais/Score.rtf

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